2.There was a long journey to reach belum, after enjoying the breakfast. We reach the belum .
3.We are very enjoy in the environment, we took some picture for memory*
4.After resting and eat our lunch,we start from our schedule which is jungle tracking
5.We listen carefully to the guide on how to use the safety jacket
6.Yes, we going to ride the boat
7.The journey on the boat is quite dangerous and excited, the water level is so near to me and I can easily touch the water, we have advised not to move around while on the ship.
8.We reach at the checkpoint station in order to wait everyone arrive, then we start our journey.
9.There was a lot of insect and plant that I never saw before.
10.The path to the top is very difficult; I try my best to focus on my stamina.
11.Finally we reach to the top.
12.The view at the top was very beautiful; I really enjoy the beauty of the nature.
13.After that we back to our room, there were no other activity on the night, so we play some game on the night.
Day 2
1.We wake up very early and enjoy the tasty and delicious food.
2.Then we go to the 1st jahai village by bus.
3.The bus stop at the road and we have to walk to the village by foot.
4.I was surprise when I first arrive at the jahai village, I saw the of the jahai mother helping their children bath only using water pipe and there is no bathroom for their whole village
5.We are quite welcome when we reach there , the village was full of children, according to one of the villager, many adult has go to work on other places.
6.One of the villagers show their lifestyle.
7.In the afternoon
8.There was a cloudy afternoon, once again, we wear the safety jacket and continue our journey to the second village
9.The village is far from here. We used almost one hour to reach the second jahai village.
10.The place is very rural, everything is old and there is no electric on that place, I wonder how they survive without electric?
11.We are not quite welcome when we reach there.
12.I try my best to interview the adult but failed. They are not welcoming the outsider like us, maybe this is their culture or they want to protect something.
13.Then I change my plan
14.I approach to the kid, donno why, they all afraid of me, I offer some candy and actually my friend and i teach them how to make the paper aero plane
15.I found out they are very enjoy on the new toys me and my friend do just now.
16.They show their traditional game to me and taught us how to play.
Show the video
1.although they didn’t get the facility like electric
2.but they still can enjoy their live
3.after see them I will appreciate more on my life
Design Statement: to make people feel the nature and understand the life of Orang Asli, after my application, audience should more interest and understand on orang asli.
Target Audience: people who are in the age of 18-30, who are living in a modern city and have a very few chance to approach the orang asli
Application: the application is an interactive disc that contain all media (audio, video. text, animation and picture).
Monday, August 16, 2010
Sketch for my application this is the example i find from net: http://www.atsushiwatanabe.com/ i use their layout design as my reference for my application Below is my sketches for my application
the main page design
the video part design
my redo one flowchart
the storyboard 1
the storyboard 2
how i do in software?
the idea is come from : http://www.atsushiwatanabe.com/
the figure above is the picture i shoot in trip on the way to the 1st Jahai village in the morning
now i going to cut to the part i want
flowchart
the extra part is the part we teach user how to use the blowpipe.
There was so much after visiting the Orang asli at Perak. i learn of thing and get more close to my classmate and my lecturer ,Beside the assigment this is the best oppurtunity to try new thing and have some new experience.
Previous plan was to specific on housewife / hunter in Belum orang asli , but unfortunately, there are not very friendly and i could not grab the golden hour to ask them the information i need.So here is another plan, i am going to change my plan to a journey like "national geography" "discovery channel" , there is a tottally different idea from the previos one. This time, i will include all the information from the trip start to end .but, in the end, this will be the application with the voice over and picture and it is boring, so i must do something in interaction, in the interactive part. i will add in the "instructive design" which teach them how to use the weapon or maybe fishing.
this is another version of planning: design statement: to let people undetstand and feel the orang asli and let people understand how thier life application: the application will look like a DVD which have main menu , Play, Scene, Extra. interaction: to add the instructive design into the application media include: Trip picture, music, voice over, video, graphic(drawing for main menu)
Design issues: To develop a application that let people understand the life of Orang Asli and let people feel how the Orang asli live without going to the Orang Asli settlement.
Target audience: to introduce and give knowledge to all people who interest in “orang asli settlement” in Malaysia.
Reseach
Orang Asli (lit, "original peoples" or "aboriginal peoples" in Malay) is a general term used for any indigenous groups that are found in Peninsular Malaysia. They are divided into three main tribal groups – Semang (negrito), Senoi, and Proto-Malay (Aboriginal Malay). The Orang Asli are further divided into 18 sub-ethnic group according to their different languages and customs. The Negritos are usually found in the northern region of the peninsula, the Senois in the central region, and the Proto-Malay in the southern region.
History Orang Asli kept to themselves until the first traders from India arrived in first millennium AD. Living in the interior they bartered in land products like resins, incense woods and feathers for salt, cloth and iron tools. The rise of the Malay sultanates, coinciding with trade in Orang Asli slaves, forced the group to retreat further inland to avoid contact with outsiders. The arrival of British colonists brought further inroads in the lives of Orang Asli. They were the target of Christian missionary and subjects of anthropological research.
During the Malayan Emergency of 1948 to 1960, the Orang Asli became a vital component of national security, as with their help, the Malayan army was able to defeat the communist insurgents. Two administrative initiatives were introduced to highlight the importance of Orang Asli as well to protect its identity. The initiatives were the establishment of the Department of Aborigines in 1950, and the enactment of the Aboriginal Peoples Ordinance in 1954. After independence, the development of Orang Asli become the prime objective of the government where the government adopted a policy in 1961 to integrate the Orang Asli into the wider Malaysian society.
Within the decades of 1970s and 1980s, Malaysia was in the period of sustained growth. With development that emphasize modernization and industrialization, new lands were developed. This development has resulted in encroachments on Orang Asli land. In response of this encroachment, the Orang Asli mobilized themselves and formed the Peninsular Malaysia Orang Asli Association (POASM). With this association, the Orang Asli have become more visible and vocal. Orang Asli are now known as "Orang Kita" ('our people') since Dato' Seri Mohd. Najib bin Tun Haji Abdul Razak introduced the "One Malaysia" concept
Slavery Slave raids into Orang Asli settlements were quite common feature back in the 18th and 19th centuries. These slave-raiders were mainly local Malays and Bataks, who considered the Orang Asli as 'kafirs', 'non-humans', 'savages' and 'jungle-beasts.The modus operandi was basically to swoop down a settlement and then kill off all the adult men. Women and children were captured alive as they are 'easier to tame.' The captives Orang Asli slaves were sold off or given to local rulers and chieftains to gain their favour. Slaves trade soon developed and even continued into the present century despite the official abolition of all forms of slavery in 1884. The derogatory term sakai is used to refer to the Orang Asli until the middle of the 20th century meant slave or dependent. Many of the elders Orang Asli still remember this sad period of their history, and they detest being called Sakai.
Economy Orang Asli living in remote forest areas engaged in some trading with the Malays, with jungle produce being exchanged for salt, knives and metal axe-heads. There was also evidence of trade in blowpipes and blowpipe-bamboo among certain tribes. It has also been shown that the Orang Asli have played a significant role in the Malay Peninsula's economic history as collectors and primary traders as early as the 5th Century A.D. An early 19th century report also tells of Negritos providing forest products as tribute to the Malay chiefs of the river basins they resided in.
Languages The division of Orang Asli into three categories are not due to linguistic differences but merely sociological. The Semelai language, for example, is part of the Austro-Asiatic language group, whereas the other Proto-Malay groups, such as the Temuan language, are part of the Austronesian language group. The Semelai and the majority of Orang Asli sub-ethnics speak languages classified as Aslian languages. This is further divided into the Jahaic languages (North Aslian), Senoic languages, Semelaic languages (South Aslian), and Jah Hut. The languages which fall under the Jahaic language group are the Che Wong, Jahai, Bateq, Kensiu, Kintak, and Menriq languages. The Lanoh language, Temiar language, and Semai language fall into the Senoic language category. Languages that fall into the Semelaic group include the Semelai language, Semoq Beri language, and Besisi language (language spoken by the Mah Meri group). Meanwhile, some Orang Asli minorities speak languages classified as Aboriginal Malay languages. This includes the Jakun and Temuan languages among others.
Besides these, most Orang Aslis are fluent in the Malay language, the official language of Malaysia.
Lifestyle and religion Orang Asli are traditionally animists, where they believe in the presence of spirits in various objects.[9] However, in the 21st century, many of them have embraced monotheistic religions such as Islam and Christianity following some active state-sponsored dakwah by Muslims, and evangelism by Christian missionaries.
In June 2007, an Orang Asli church was allegedly torn down by the government in Gua Musang, Kelantan. As of 2008, a suit has been filed against the authorities. The affected Orang Asli also sought a declaration under Article 11 of the Constitution of Malaysia that they have the right to practice the religion of their choice and to build their own prayer house.
fig.2house of Orang Asli
fig.3 house of orang asli
fig.4 the citizen playing the traditional instrument
fig 5 is the flowchart
Application using: Adobe Photoshop, , Adobe Flash, Adobe illustrator
the size of application:1024 x 768
title for the application: survivor in the jungle
Before we use the application we will have a short introduction for the application(short movie, animation)the purpose of this introduction is to drag the attention of the audience to use my application
there are 4 main page for my application:
1.culture
(information on thier culture life)
2.gallery
(showing photo on thier daily life)
3.inventory
(what they use for thier daily life)
4.map
Audio:Malaysia traditional music.(malaysia instrument. not like guitar, piano)
color style:earth colour
font:strong font(bold, reason for choosing this kind of font is show the life of orang asli is hard)
style:still image + graphic(button)
fig 6 is the Mind map for this application
Gantt chart
Week 5 Proposal&concept pitch
Week 6 Proposal, Concept, Project Planning
Week 7 DM trip to tasek Bera( take Photo , do visual gathering and field research)
Week 8 Research and Documentation
Week 9 Sketch, make decision on concept and design
Week 10 Execution(content Design and Filtering, Digital Screen Design
Week 11 Execution(consultation)interaction & navigation Design
Week 12 Execution( consultation)Troubleshoot and Self-Evaluation
Week 13 Project Submission(web-blog,interactive CD and A2 concept Board